5/6 WEEK 6 / PRACTICE 1

WK.6 — P1

Focus: Introducing and mastering two-man game concepts, defending picks, and pressuring clears.

0:00–0:08 | Ladder Agility Warm-Up (no Stick) 

  1. Two foot forwards: 2 feet in each square moving forward → sprint out 5 yds.

  2. Ickey Shuffle – 2 feet in, 1 foot out, quick lateral steps → sprint out 5 yds.

  3. Lateral In/Out – 2 feet in, 2 feet out, lateral steps

0:08–0:16 | 2 Cone Throwback Drills (4 min per drill - 2 min per Left & Right Hands ) 3-4 players at station

  • Step Back: Player 1 runs to cone 1 → Cuts hard to their right, steps back, turns to the inside → Throws back to Player in line

  • Roll away: Player 1 runs to cone 1 → Punches stick to outside and follows stick → Turns and throws back to Player in line

0:18–0:28 | Small-Sided Competitive – 3v3 “Pick to Score”

  • Must set 1 on-ball pick before shooting.

  • Off-ball players read defender’s reaction — slip if defender hedges too hard, pop if defender goes under.

  • Defense must communicate switch or fight through.

0:28–0:38 | Position-Specific (Live)

  • Attack: Pick at GLE for inside roll or feed crease; work slips if defender jumps early.

  • Midfield: Midfield picks above the 2-point arc; read switch vs. fight-through.

  • Defense: Hedge to stop dodge without overcommitting; fight over top of pick with stick in lane.

  • Goalie: Read dodge + pick setup; communicate “left/right” early.

0:38–0:48 | Offense Install – “Wing Pick Pop” Play

  • Wing dodger receives pick from X attackman.

  • If defense switches: feed slip to crease.

  • If defense fights over: pop to picker for shot.

  • Run both sides; add backside cutter for secondary option.

0:48–0:58 | Defense Drill – Switch, Fight, Recover

  • 3 lines O, 3 lines D.

  • O sets pick anywhere in designated zone; D works switch OR fight over.

  • Coach calls “switch” or “stay” before rep — forces communication and adaptability.

0:58–1:08 | Ride Pressure Drill – 6-Man Ride vs. Clear

  • Offense clearing team starts in defensive end with ball.

  • Riding team applies full pressure: Attack lock Mids, Mids cut passing lanes, D pinch to midline.

  • Goal: Force turnover in under 10 seconds or trap ball on sideline.

1:08–1:18 | Small-Sided Game – “2-Man Chaos”

  • Play 4v4 in half field; must start each possession with a 2-man game (pick/roll, pick/pop, or slip).

  • Keep score; 1 point per goal, 2 points for assist from pick action.

1:18–1:25 | RST Conditioning – 8 × 30-Yard Sprints

  • 100% effort; walk back recovery; aim for consistent sprint times.

1:25–1:30 | Wrap & Huddle

  • Review: Communication on picks, reading defender’s body position, applying full-field ride pressure.

5/6 WEEK 6 / PRACTICE 2

WK.6 — P2

Focus: Using 2-man game actions in transition and against a zone defense; reinforcing riding/clearing under pressure.

0:00–0:08 | Cone Agility Box Drill

  1. Square Drill: 4 Cone 5 yards apart. Starting at cone 1 → Sprint to the cone 2 → Shuffle to the cone 3 → Backpedal to the cone 4 → Shuffle to cone 1.

  2. X Drill: 4 Cone 5 yards apart. Starting at cone 1 → crossover to cone 3 → shuffle to cone 2 → back reverse crossover to cone 4 → Shuffle to cone 1.

  3. L Drill: 3 Cones 5 yards apart. Starting at cone 1 → Sprint to cone 2 → Sprint back to cone 1 → Sprint around cone 2 → Loop around cone 3 → Sprint back around cone 2 and back to cone 1


0:08–0:16 | 2 Cone Throwback Drills (4 min per drill - 2 min per Left & Right Hands ) 3-4 players at station

  • Split Back: Player 1 runs to cone 1 → Punches stick to outside and follows stick → Switches stick to opposite hand and runs back to cone 1 while throwing to Player in line

  • Split Roll: Player 1 split doges running to cone 1  → Punches stick to outside and follows stick

0:18–0:28 | Small-Sided Competitive – 4v3 Continuous

  • Set up in “Y” fast-break shape (point, two wings, one behind).

  • Play out fast break; defense tries to force extra pass before shot.

  • Rotate players quickly; ball back to coach starts next group.

0:28–0:38 | Position-Specific (Live)

  • Attack: Trail 2-man action — follow middie down alley for backside feed.

  • Midfield: Create pick in transition to open passing lane.

  • Defense: Communicate “ball/roll/2” quickly; recover to middle after slide.

  • Goalie: Lead clears with passes to streaking wings.

0:38–0:48 | Offense Install – “2-Man into Fast Break”

  • Start with 2-man action on top or wing, immediately push ball if dodger wins.

  • Middies fill lanes; attackmen seal defenders on backside.

  • Add trailer option for late shot.

0:48–0:58 | Defense Drill – Zone Bump & Fill

  • 3-3 zone set.

  • Offense moves ball around perimeter, using 2-man picks to stress zones.

  • Defenders bump responsibilities quickly, communicate slides from crease.

0:58–1:08 | Ride/Clear Game – 10 Seconds to Half

  • Clearing team has 10 seconds to cross midline.

  • Riding team starts in set positions; forces quick decision-making.

  • Switch O/D after 4 reps.

1:08–1:18 | Small-Sided Game – “Zone Breaker”

  • Play 5v5 in zone D.

  • Offense must use at least one pick action to enter middle before shooting.

  • 1 point per goal, 1 bonus point for goal off pick feed.

1:18–1:25 | RST Conditioning – 8 × 30-Yard Sprints

  • 100% effort; walk back recovery; times should be consistent across reps.

1:25–1:30 | Wrap & Huddle

  • Review: How 2-man game works in both man-to-man and zone; riding pressure and quick clears.